AR for mobile — built from scratch
Apps that put real objects inside the real world
Qenvarith teaches you to build augmented reality apps for iOS and Android — from placing 3D models on flat surfaces to publishing on the App Store and Google Play.
See the full program
Who gets the most from this program
The program works well for a specific kind of learner. Check where you stand before committing time to it.
- Mobile developers who know Swift or Kotlin and want to add spatial features to existing apps.
- Unity developers with at least one shipped project who want to move into AR on real hardware.
- 3D artists who already work in Blender or Maya and want to see their models behave in physical space.
- Product designers prototyping spatial interfaces — if you can read code, you will follow the technical parts.
Not a fit if
- You have never written a function in any programming language
- You are looking for a no-code drag-and-drop AR builder
- You need a certificate for HR purposes without doing the work
How the work here actually runs
Structure, feedback cadence, and what you ship by the end
Each module ends with a device test — you run your build on a physical phone, not a simulator. Feedback arrives within 48 hours from a reviewer who has shipped at least one AR app commercially.
Taras Holovatyi
Lead AR Instructor
Shipped four commercial AR apps between 2019 and 2023 — two on App Store, two on Google Play. Contributes to the ARKit open-source community and reviews PRs for a spatial-audio library.
Who put this together
Qenvarith was set up in 2024 with one specific constraint: every instructor must have shipped a real AR product, not just taught the theory. The curriculum was written from post-mortems of actual app launches — the parts that went wrong as much as the parts that worked.
Curriculum built from shipped products
Every module traces back to a decision made during a real app build — which anchoring strategy to use, why LiDAR changes the physics, where App Store review typically stalls AR submissions.
Reviewers with production context
Assignment reviewers are developers who have gone through App Store submission for AR apps. Feedback references specific SDK versions and device constraints, not generic best-practice lists.
Quizzes tied to decision points
Tests check whether you can choose the right approach under constraints — limited device support, performance budgets, mixed lighting — not whether you memorised API names.